Creating a 3D creature from 2D sketch to full animation, simulations and final render/post proces.
The design is based on bipedal dinosaurs with a duck-face twist. No sculpting is used in this case, all the models are low poly with subsurface modifier applied. Textures and normal maps are painted in blender. Sound effects are a mixture of crocodiles and ducks.
Blender, dinosaur creature design, modeling rigging and animation.